Grounded is excited to include a variety of accessibility features for both our console and PC players to provide the best backyard experience possible.
Arachnophobia Safe Mode
When this is higher, Spiders look less spiderlike. Gameplay and difficulty remain unchanged.
- No changes to spider visuals.
- Reduces number of spider legs to four.
- Removes all spider legs.
- Removes all spider legs. Removes spider fangs.
- Removes all spider legs. Changes spider mesh to simple shapes.
- Removes all spider legs. Changes spider mesh to simple shapes. Changes spider materials to simple colors with shiny textures.
Certain game elements will be altered to be more legible for one of three types of colorblindness.
Options: None, Deuteranopia, Protanopia, and Tritanopia
Change which objects will be highlighted when you look at them.
Options: None, Items Only, Not Base Buildings, and All
When this is enabled, you can interact with nearby objects even when not looking directly at them.
When this is enabled, some UI screens will use larger text size for better readability.
Read To Me
Read To Me
When this is enabled, the game will narrate aloud the text content of on-screen elements.
Read to Me Voice
The installed voice the Read To Me feature uses. Voices can be installed through your operating system.
Read to Me Speed
Adjusts the speed of the interface narrator's speech.
Changes what sounds and voices display subtitles.
Options: Dialogue Only, All, and None
Subtitle Text Size
Adjusts the size of the game's subtitle text.
Options: Small, Medium, and Large
When this is enabled, subtitles will have a dark background in the HUD.
Increase or decrease the size of the reticle to improve readability.
Increase or decrease the opacity of the reticle to improve readability.
Chat Text to Speech
When this is enabled, incoming text chat will also be read aloud by the narrator.
Chat Speech to Text
When this is enabled, incoming voice chat will also be displayed as chat messages.
When enabled, the chat log in the HUD will have a dark background.
Toggles the controller vibration function in the game. Vibration is used as an extension of the game world and certain interface actions.
Invert X Axis
When this is enabled, the horizontal axis of camera control is flipped. Right becomes left, left becomes right.
Invert Y Axis
When this is enabled, the vertical axis of camera control is flipped. Up becomes down, down becomes up.
When this is enabled, crouching becomes a toggle rather than a button hold.
When this is enabled, sprinting becomes a toggle rather than a button hold.
These features and more can be found in the Options Menu which can be accessed from both the loading screen and while in the game. Changing any of these features while in the game will automatically be applied to prevent further interruptions while you are exploring.
If you would like to see a feature included in Grounded, please contact us with your suggestion so we can share it with the team. We appreciate your feedback and hope you enjoy your time in the backyard!